When it comes to demon slaying, the “DOOM” series is one of the best games you can play to satisfy that itch.
“DOOM Eternal,” a sequel to the 2016 reboot “DOOM” was recently released on March 20.
It received positive reception among gamers and critics and currently has a rating of 87 on Metacritic, making it just as critically acclaimed as 2016’s “DOOM.”
“DOOM Eternal” is a game for fans of single-player-driven experiences. It’s high-octane action and emphasis on power fantasy makes it enjoyable.
It’s a game where you take on hordes of terrifying demons and you are the only entity that can take them out while having access to loads of weapons like sawed-off shotguns and rocket launchers.
It might be the latest installment to the “DOOM” series, but is it a better game compared to the last entry?
There’s no doubt that “DOOM Eternal” delivers on the single-player campaign, which is superior to “DOOM” in many ways.
The levels are much more vast, which means there’s more content for players to experience with more demons to kill and more locations to visit.
“DOOM’s” campaign was flawed with action that left much to be desired; at times, the game just didn’t throw in enough demons at you to satisfy your hunger to kill them.
But “DOOM Eternal” fixes the flaws of “DOOM” by making sure the player will always have a horde amount of demons to kill.
However, don’t let the campaign trick you into thinking that “DOOM Eternal” is flawless.
The multiplayer aspect of “DOOM Eternal” is mediocre at best.
“Battlemode,” which allows players to play either as the Doom Slayer or the demons, is fun to play from the demons’ perspective, but the fun can only last for so long.
According to the Slayers Club, an official “DOOM” fan club website, it announced that “Battlemode” only has six maps which is not a lot of content on the multiplayer side compared to the single-player campaign’s 13 maps, which can last around 15-20 hours long overall.
Publisher Bethesda commented in a PC Gamer magazine article stating “DOOM’s” “Deathmatch” was outdated and replaced it with Battlemode.
“I'm a badass demon slayer in singleplayer, but when I go over to multiplayer, there are no demons, and it's just Deathmatch,” Hines said.
However, Hines is mistaken for saying there weren't demons in 2016’s “Deathmatch” component, because there were.
This mechanic wasn’t used in the same way as in “DOOM Eternal,” but players were still able to play as demons.
Also, the multiplayer was more enticing because of its “Deathmatch.” Who doesn’t enjoy playing a shooter where you’re going against other players that have the same abilities as you?
“DOOM” had more maps and game modes on launch day and its content has increased with updates over the years.
“DOOM Eternal” also removed a component that greatly increased the game’s replay value: SnapMap. It’s an in-game map editor that allows players to create their own content within the game’s sandbox.
As of now, you can play thousands of user-made maps in “DOOM.”
According to a Gamespot article, id Software Developer Marty Stratton said the team abandoned the in-game map editor for post-launch downloadable content for “DOOM Eternal.”
Post-launch downloadable content for the game is great, but it is upsetting that the game isn’t going to support gamers who have a creative side.
“DOOM Eternal” is certainly a great game and a proper sequel to “DOOM,” with its campaign being worth playing for fans of the first-person shooter genre.
However, its 2016 reboot version does take the edge for having more content, replay value and a better multiplayer mode.